[3.x] Fix applied rotation from moving platforms in move_and_slide #51447
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When synchronizing KinematicBody motion with moving the platform using direct body state, only the linear velocity was taken into account.
This change exposes velocity at local point in direct body state and uses it in move_and_slide to get the proper velocity that includes rotations.
Backport of #51446 on 3.x
Fixes #51047 on 3.x (regression from #49446).